using UnityEngine;
//using UnityEngine.Rendering.Universal;
public class CameraCPR_UI : MonoBehaviour
{
    // Start is called before the first frame update
    void OnEnable()
    {
        var cam = GetComponent<Camera>();
        //CameraMgr.Instance().DoRegistToCamera(cam, Camera.main);
        //CameraMgr.Instance().DoFreshCamera();
        //SG.ScreenTapFxMgr.Instance().CheckCamera();
    }
}
